Back
Ports of Call
- Albirica Colony, Corvessia
- Long, semi-open
- Intrigue, covert action, scene setting
- Amazireth, Kethyris
- Medium, fairly linear
- Revenge, validation, action
- Silvio lost
- Ardenvale, Millford
- Short, linear
- Action, chase
- Leads to Caerduin
- Ashkar, Varethul
- Short, linear
- Action, culture horror
- Badlands, The Green Verge
- Borealia, Black Run
- Caerduin, Ardwych
- Medium, linear
- Diplomacy, action, scene setting
- Leads to Albirica
- Chalan, Tavana
- Children of Nazhira, Caruvalas
- Coralwyn, Lahoru
- Draknir, Stormvik
- Short, linear
- Confrontation, chase, wilderness
- Introduces Gastved
- Drowned Marshes, Rotmere
- Eclipse, Nyxthar
- Elarune, Oakhome
- Short, linear
- Action, scene setting
- Leads to Twin Cities
- Estoria, Estorio Ventura
- Medium, semi-linear
- Investigation, confrontation
- Leads back to Grashkaar
- Freevalor, Harrowcrest
- Grashkaar, Urganmaar
- Very short, linear
- Scene setting
- Leads to Estoria, then to Skarthuun steppes
- Itzalcoa, Coaxoch
- Kaelthir
- Kai'ono, Pao'kiri
- Karuun Rebellion, Marothis
- Medium, linear
- Action, rescue, escape
- Khazryn, Tseradun
- Lake of Life, Lanith’s Rest
- Lake of Life, Raelith’s Drift
- Lumekhet, Oshiren
- Mataraaj, Vardhana
- Mire of Vines, Caruvalas
- Montosho, Drevas Post.
- Long, linear.
- Scene setting, action, exploration
- Introduces Ileena
- Morvelyn, Tellenmar
- Murkwater, Zuth'Morra
- Necropolis
- Short, linear
- Minor action
- Leads back to The Great Empire, Solcanum
- Introduces Nera
- N'gazama, Tazenga
- Olydrian Isles, Ostranos
- Long, open
- Mystery, action
- Olydrian Isles, Zyranthos
- Medium, semi-open
- Espionage, scene setting
- Introduces Ormun
- Ozukari, Kaoriyo
- Para Omros, Sanctum Omros
- Medium, semi-open
- Mystery, escape, decisions
- Pirates, Goldgate
- Sea Elves, Sylirith Tidebloom
- Solanthar, Solantharion
- Srel Colony, Eshkar
- Short, linear
- Sabotage, stealth, revenge, action
- Leads back to Amazireth
- Ssar'et, Varr'thol
- Sylvaranith, Randelia
- Tazulmar, Dunewind tribe
- Tekrissal
- The Desert Rim, Ironspire
- Short, semi-open
- Scene setting, action
- Introduces Cassandra
- The Great Empire, Alborum
- The Great Empire, Luminara
- Long, open
- Conflicting priorities, action
- The Great Empire, Solcanum
- Short, linear
- Minor conflict, scene setting, introducing NPCs
- Leads to Necropolis
- The Steppe Orcs, Tharaan, River Bone tribe
- Medium, linear
- Cultural, theft, wilderness, possible action
- Introduces Grishna
- Tideforest, Clutch of Lightning Leaves
- Tikirri
- Twin Cities, Port Iron
- Long, open
- Mystery, heist
- Yelthari, Uxatel
- Zanakwe, Zanakwe
- Medium, open
- Social manipulation, minor conflict
- Introduces Meyrha
- Zarhalem, Zarhalem
- Zverilov, Moryanev
- Long, linear
- Chase, odyssey
Back