Waverider Story - Campaign - Author's Notes
Zarhalem
Arabian nights in a very rich, very poor country.
| Story |
|---|
| In the shaded arcade of the Incense Quarter, beneath arches of carved ivory and silken banners swaying in the warm wind, a girl named Sadiya danced. |
| She moved like a flame, barefoot on polished stone, her fingers trailing sparks of crushed amber dust. The crowd gathered close, nobles fanning themselves with gold-leaf fans, merchants weighing her beauty with shrewd eyes. A vizier’s son tossed a coin into the bowl at her feet. It rang like a bell. |
| They did not know she was a slave. |
| Her perfume, sweet and rare, was made from flowers that grew only in the high valleys of a distant, conquered land. Her anklets, silver and jingling, had been gifted by her master so she might dance with better rhythm. The coins in her bowl would not be hers. They would be counted, recorded, and used to buy more perfume. More anklets. More dust. |
| Above her, in a shaded balcony, the Khalif himself watched. He sat beneath a canopy of phoenix-feathers, sipping wine the color of dusk. Around him lounged courtiers and poets, fawning for his favor. When he raised a finger, even the city’s breeze seemed to pause. |
| And when he lowered it, Sadiya’s master appeared to kneel. |
| “Send her to the harem,” the Khalif said, voice smooth as firelight. “She dances with the grace of Qilara.” |
| The master bowed. “As you command, Nehakar.” |
| And so, before the last coin had cooled in the bowl, Sadiya was taken. Behind a curtain of pearls and velvet, she vanished from the Incense Quarter and the street songs fell quiet. |
| That same evening, in the Salt Flats two leagues from the city walls, another girl collapsed. Her name was also Sadiya. She was no dancer. She was no beauty. She was bent, sunburned, and starving. Her hands bled from days of scraping salt from the crusted earth with a dull iron blade. |
| When she collapsed, the overseer kicked her until she rose again. She had no perfume, only the scent of sweat and blistered skin. No anklets, only shackles that chafed her ankles raw. |
| The sun above burned with the heat of Tahrun’s breath. The city of Zarhalem shimmered in the distance, spires rising like blades against the orange sky. It looked like a paradise of gold. |
| She knew it was a lie. |
| And yet, when she was allowed a few drops of brackish water at night, she prayed. To Ashama. To Zirhal. To any god who might see her. |
| Because in Zarhalem, even in the shadow of chains, the flame still whispered. |
Description
Zarhalem is less a nation and more a gleaming jewel of contradiction. The entire realm is centered around a single city, Zarhalem, a vast and opulent oasis of white domes, golden spires, and alabaster walls that rise from the desert like a mirage. Its riches are unmatched in the region, but they flow from the hands of the desperate into the coffers of the few.
They believe in The Divine Court of Flame, and it shapes their entire society.
Geography and Resources
Zarhalem sits on the northern edge of the Great Desert. Beneath its mountains lie deep veins of gold and caverns filled with gemstones, rubies, sapphires, emeralds, and more. It's also near vast salt flats, once part of a dried ancient sea, glittering under the sun like mirrors. These flats are harsh and unforgiving, yet critical to the city’s wealth.
Work camps dot the outskirts, especially near the mines and salt flats. Life here is brutal. The camps are run by overseers who keep the slave labor in line through fear and cruelty. Deaths are frequent, replacements are common, and life is short.
Society and Politics
Zarhalem is ruled by the Khalif, Al-Rasid ibn Jahlil, a man of extraordinary opulence. He lives in the High Palace, a complex that includes lush hanging gardens, fountains fed by magical aquifers, and the famed Mirror Hall. His harem is whispered about across the world, said to include nobles, exotics from distant continents, and even magical beings bound in gilded chains.
Beneath the Khalif, the Grand Vizier and a council of lesser viziers administer the city. They plot constantly, engaging in elaborate games of influence, poison, marriage, and betrayal to gain the Khalif’s favor. Some rise. Most fall. Corruption is not hidden. It is the structure.
Craftsmen, merchants, and tradespeople form a thin layer of stability in the city proper. They have a hard life but can earn a measure of comfort. Beneath them are slave drivers and camp masters, feared even by the guards. And at the bottom lie the slaves, captured from foreign lands, born into bondage, convicted criminals, or sold by desperate families.
The constant need for slaves means that regardless of crime, the punishment is always the same: enslavement. Whenever the mines run low on slaves, the Khalif's guard crack down on crime.
The Economy of Paradox
Despite its gold-laden coffers, Zarhalem cannot feed itself. No fertile land surrounds it. Every grain of wheat, every bolt of cloth, every drop of wine must be imported. Some years, even water is imported. Many merchant ships bring goods from the Empire, Mataraaj, the Desert Rim, and the Olydrian Isles. In return, they receive gold, gems and salt.
Pirates lurk in the straits that all ships must pass to reach Zarhalem. These waters, known as the Golden Path and the Shark Isles, are filled with excellent ambush spots. The Khalif pays for elite naval mercenaries to ward off threats, but losses are frequent. Some say the Khalif quietly pays off certain pirate lords to attack his enemies and spare his own ships.
Military and Security
Zarhalem has no standing army of its own. The Khalif fears an armed force not under his direct control. Instead, he relies on gold to buy loyalty. Bands of mercenaries from across the world serve as palace guards, convoy escorts, and city enforcers. These include hardened warriors from the cold north, desert raiders, elven archers, and even ogre bodyguards. They are well paid, fiercely loyal to coin, and deadly ruthless when unleashed.
Culture and Splendor
Despite the cruelty and decay beneath the surface, Zarhalem is a place of unmatched beauty. Its markets are legendary. Perfumes, silks, enchanted trinkets, forbidden tomes, and exotic animals can be found in its bazaar. Art, poetry, and music flourish under the Khalif’s patronage. Slave singers perform tragic ballads in marble amphitheaters. Dancers whirl like wind through smoke. Scholars debate over tea and silver hookahs.
But it is a beauty paid for in blood. Behind every jewel is a life broken. Behind every feast is a hundred days of starvation. The people smile in the city’s heart, but they look over their shoulders when the sun sets.
Foreign Relations
The Empire sees Zarhalem as both a trading partner and a moral compatriot. The slavery and the excesses echo their own. Most importantly, it buys the salt and gems in bulk. Diplomats tread carefully, aware that gold flows freely, and so do daggers. The Khalif hosts foreign ambassadors with honeyed words and hidden threats. Those who offend him vanish into the sands.
Zarhalem is not at war, but never at peace. It survives by gold, thrives on spectacle, and endures through fear.
Possible Secrets
The Djinn Beneath the Palace
Long ago, a powerful djinn lord was captured and sealed beneath the High Palace. The Khalif’s immense wealth and prophetic insight are not from divine favor, but from a whispered pact. The djinn is not silent. It waits.
The Flame is Fading
The Soulflame in the Grand Temple, said to have burned since the city’s founding, flickered and nearly died five years ago. The priesthood hides this. The gods may be withdrawing their favor, or something is feeding on their power.
A Vizier’s Rebellion
One of the Grand Viziers has begun secretly gathering slaves, mercenaries, and disgraced nobles. He plans to assassinate the Khalif during the next Ember-Dancer Festival and declare himself Prophet-King of the Divine Court.
The Real Nehakar
The current Khalif is not the true Voice of Flame. A fire-dreamer chosen by Ashama was born in the salt camps. She speaks prophecy in her sleep, and those who hear it are hunted and silenced. A small group protects her.
The Djinn Cult Within the Harem
Some of the harem concubines are part of a secret cult dedicated to Neshet and the fallen djinn. They perform forbidden rituals, seeking to birth a child touched by fire and shadow, an heir not of the Khalif, but of both realms.
The Empire’s Hand
The Empire funds the pirates in the Teeth of Saqar to pressure Zarhalem into signing secret treaties. The Khalif has already agreed to one, offering exclusive salt rights for ten years, in exchange for protection the people will never know they need.
The Ashwalkers Were Disbanded for a Reason
The Ashwalkers, elite priest-warriors once trained to hunt Djinn, were disbanded generations ago. Officially, they turned on the temple. The truth: they uncovered something the priesthood swore to keep buried forever.
The Gods Have Fallen Silent
In private, the highest priests admit they no longer receive visions. The gods do not speak, and the stars no longer burn with omens. Only the Khalif claims to still hear them, but he may be lying.
The Great Harem
It is claimed that each year, the Khalif expands his harem with at least one woman from each of the peoples of the world, and that it now holds several thousand women.
Adventure Hooks
Salt and Sand
A merchant caravan carrying a shipment of rare dyed silks is stranded halfway between Zarhalem and the Empire. The Khalif’s court offers a large reward for anyone who can recover the cargo, what they don’t mention is the sandstorm still raging in the area and the band of escaped slaves using the wreck for cover.
The Ember-Dancer’s Curse
A famed temple dancer collapses mid-performance, her body wracked with flame-like burns. The priesthood blames a curse and demands a sacrificial purge of lower-class performers. A sympathetic patron hires the players to uncover the real cause before innocent blood is spilled.
Brinewater Heist
A rare shipment of enchanted brinewater, used for ritual purification and alchemical treatment, goes missing en route to the Grand Temple. The Khalif wants it found quietly. The trail leads through the black markets of the Tanners’ Quarter and into the deeper alleys of old Zarhalem.
The Hound of Qarat Ridge
A mining camp near Qarat Ridge reports that workers are being torn apart in the night. Locals speak of a fire-eyed beast that hunts only when the wind is still. The players are hired as protection, but the beast may not be the only thing stalking the desert.
House of Echoes
A noble’s summer palace has been abandoned since a fire consumed its upper floors. Now, strange noises echo from it at night, and squatters have begun vanishing. The noble hires the party to investigate, but insists they do not speak of what they find.
Arena of Chains
A famous slave-gladiator has vanished before the final bout of a citywide tournament. The players are hired to either track her down or take her place in the fight, unaware of the deeper political games at play behind the contest.
The Khalif’s Jewel
A rare gemstone meant for the Khalif’s crown has gone missing in the lower city. Whoever finds it gains not just gold, but status. Unfortunately, it has passed through multiple hands already, some of them extremely dangerous.
Feast of a Thousand Flames
During a rare celestial alignment, the Khalif hosts a week-long feast open to all, even commoners and foreigners. The players are invited. Somewhere during the revels, a noble is murdered. The guards lock the gates. No one may leave until the killer is found.
The Harem Escape
An escaped harem girl approaches the party, asking them to smuggle her out of Zarhalem before the Khalif’s guards find her. She’s disguised, desperate, and knows something she shouldn’t. The city gates are watched, and time is running out.
Treasury Heist
During the Festival of the Burning Crown, the party is hired to break into the palace treasury and steal a specific item. The vault is guarded by mercenaries, flame priests, and mirrored wards said to burn thieves from the inside out.