Author's Notes
The White Lily
Lily came from the need to have some mystical assassin. I didn't have a clear view of what I wanted, so I started generating images with very loose prompts, and one of them became the "proto-Lily."
This combined with a text I wrote once for another game which I never finished, about a rogue agent, created a clearer image in my mind. "Loyal to anyone and no one. To dangerous to allow to live, to powerful to kill. Every major intelligence agency has at least one full branch dedicated to using or finding him. He does have a real name, but he has forgotten it."
So, Lily became the legendary assassin, the ghost in the night, the faceless and elegant killer. Larger than life, both her own and the ones she takes.