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# Tekrissal

Story
They reached Tekrissal at noon, five of them moving in a line along the canyon wall where the cliff threw a thin strip of shade. The city rose above them in rose red tiers, doors cut for giants, stairs chiseled straight into stone. Even the wind sounded different here, as if it had learned to travel softly.
Rurik went first. Selk followed, then Odran, then Kiver with the lamp, then Brann bringing the rope. They did not speak much. The place did enough speaking on its own.
Inside, daylight shrank to a pale ribbon behind them. Dust hung in the air and swallowed sound. The first hall they found still had carvings on the pillars, faces worn smooth by time but not erased. Odran lifted his lamp to look and let out a low breath.
"Imagine the coin that built this," he murmured.
"Imagine the coin still here," Rurik said.
A sound came from deeper in, faint and wrong, like a drip that forgot how to be water. It came again, then changed into a soft rasp, stone on stone.
Kiver tightened his grip on the lamp. "That is not the building," he said.
Rurik lifted a hand. "We take one chamber. Then we leave."
They moved. The corridor narrowed. The lamp flame bent as if the air shifted around it.
Kiver stepped into the next room and vanished. No scream. No struggle. his lamp rolled back out, spinning, its burning oil smearing across the floor before it went out.
Brann swore and backed up too fast. Something clicked in the dark, close enough to hear without echo. Brann’s torch guttered and died, then his voice did too, cut off mid breath.
Odran ran, panic loud in his boots. He did not make the turn. Selk grabbed for him, missed, and then he was gone as well, taken in the same quiet way, the dark simply deciding he belonged to it.
Rurik ran alone.
He burst into sunlight and stumbled down the broken stairs, one hand pressed hard to his side. Blood ran through his fingers and made his grip slick. He made it only a few dozen paces before his legs folded and he hit the sand.
He rolled onto his back, breathing thin and fast, then forced his head toward the entrance.
The doorway was a black mouth in rose red stone. For a moment it held still.
Then the darkness inside shifted and a large shade filled the opening, changing its shape against the light without showing what it was.
Rurik tried to lift his blade. His arm would not answer.
He watched the shade draw nearer and the world dimmed, not from shadow, but from the blood leaving him. Then the sand rose gently to meet his face and everything went quiet.

The ruins of Tekrissal

## Description

Tekrissal, "Rock Home" in old desert speech, is a legendary city carved straight into the sun scorched canyon wall. Travelers describe rose red facades rising in tiers, stairways cut into the cliff like veins and giant doors that open into shadowed halls. In older tales it was the jewel of the sands, a place where caravans met under lantern light and water ran where water had no right to run.

That was centuries ago. Today it is dead. No banners. No smoke. No market calls. Only the wind moving through empty stone and sand whispering over half buried steps.

## The Canyon City

Tekrissal was built as if the cliff itself was a palace. Homes, shrines, tombs and council chambers were cut into the rock face, each generation trying to out carve the last. Columns and statues still cling to ledges high above the canyon floor, their features worn smooth by centuries of grit. Some entrances are so tall a man looks like a child standing beneath them. Others are narrow slits that lead into long passageways where the light fails quickly.

In late day sun the stone can still glow, and that is part of the trap. From a distance it looks almost alive, as if the city is only quiet, not empty.

## Water and Hidden Gardens

Old stories insist Tekrissal mastered water. Channels and cisterns fed gardens tucked into shaded pockets of the cliff, hidden behind carved screens and rock doors. Even now, some explorers claim to find dry basins lined with smooth stone, terraces where fruit trees once grew and faint traces of mosaic work that glitters when brushed clean.

If any water still flows, it does so out of sight. The canyon keeps its secrets and the rock keeps its cool.

## The Ruins Today

Most who reach Tekrissal come for wealth. The city was rich once, and the canyon has swallowed much of that richness rather than letting it be carried away. Coins and jewelry still surface after sandstorms. Tomb chambers are said to hold sealed chests. Shrines once dressed in gold leaf still cast the right kind of rumor.

Those who return speak of wealth, then they speak of leaving in a hurry. They talk about torchlight dying too fast, about sounds that echo from places that should be solid stone, about movement in the dark that does not match any ordinary animal.

Most do not return.

## Rumors and Dangers

Tekrissal is not empty in the way a ruin should be empty. Something lives in the deeper cuts of the city, in the chambers behind the carved faces, in rooms where air feels old and dry. Some claim they heard a hard clicking from the dark. Others describe scraping on rock, like claws testing stone.

Most scholars treat these as simple truths. Tekrissal has monsters. That is why the city is still rich.

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