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# Boatswain Caelin Durnach

Story
The Blue Marlin had weathered a mild storm the night before, the kind that made sailors swear it was worse than it was. By morning the sun was bright, the wind clean, and the crew sluggish. Caelin stood at the rail with her arms crossed, tapping her boot on the deck in a rhythm that meant trouble for someone.
“Up,” she barked. “All of you. The sea is awake. You should be too.”
Groans rose from the deckhands like fog. One particularly slow sailor, a young lad named Merrit, flopped against a coil of rope and closed his eyes again.
Caelin marched over, nudged him with her boot, and said, “If you are dead, tell me now so I can throw you overboard and save us the trouble later.”
Merrit cracked an eye open. “Just tired, Mother.”
“Then sleep faster,” Caelin said. “Now move.”
Pelonias, perched near the helm, watched with amusement. Nasheem polished his curved sword nearby, shaking his head with a smile.
Caelin began her standard post storm inspection, running fingers along the rigging, tugging on knots, checking each line with the precision of a surgeon and the suspicion of someone certain that sailors would sabotage a ship simply by breathing near it.
At the base of the mainmast she stopped, frowned, and muttered, “I told them three times to replace this rope. Three. Times.”
Nasheem ambled over with an easy grin. “Is something amiss?”
“Yes,” she said. “People.”
Before he could respond she lifted the rope and snapped it once. The sound cracked like thunder. Every sailor on deck froze.
“You hear that?” Caelin said. “That is the sound of work that was not done.”
She tossed the rope to Merrit, who flinched as if dodging a snake. “Replace it. Properly. If that mast falls in the next wind I will nail you to what is left of it.”
“Yes, Mother,” Merrit squeaked, scrambling away.
A moment later Scarnax approached, his face hidden by the brim of his hat. “Everything in order?”
“It is now,” Caelin said.
“Good.” He paused. “You scared Merrit half to death.”
“He should be grateful,” she said. “A man should start the day with a clear sense of priorities.”
Scarnax nodded thoughtfully. “He will, I imagine.”
Caelin softened only slightly, just enough that someone paying close attention might notice. “He is a good lad. Needs direction. Needs boots that fit too. His feet are sliding about like loose cargo.”
Scarnax tilted his head. “Want me to approve a replacement pair?”
“I already did,” Caelin said. “I just needed you to think you were involved.”
Scarnax allowed himself a small smile. “Carry on then.”
Caelin returned to her inspection with the satisfaction of someone who knew the ship was safe once again. The crew went back to their tasks, grumbling but grateful. Under her steady watch the Blue Marlin’s deck was the only place some of them felt truly secure.
And as Pelonias quietly noted to Nasheem, “The ship will never sink while she is listening.”

Caelin in the Glass Fjords

## Background

Caelin Durnach was born on the rugged coast of Caerduin, deep in the Glass Fjords, in a village where salt spray mingled with woodsmoke and every child learned knots before letters. Her father was a fisherman, her mother a cooper, and both taught her the stubborn practicality of coastal life. She grew up climbing cliffs, rowing in storms, and learning to read the moods of the sea better than most men twice her age.

For years she worked the legal trade, hauling fish, barrels, and cartloads of peat between towns. But she soon discovered that the coin was better, and the gratitude deeper, on the roads and coasts where the Empire’s shadow fell heaviest. She began smuggling supplies from Ardenvale into Caerduin, slipping past imperial and ships alike.

## Smuggler Years

Smuggling was never romantic for Caelin. It was a profession, a calculated risk where skill mattered more than charm. She mastered hidden routes through reed beds and tidal inlets. She learned the schedules of imperial patrol boats, the weak points in their net of control, and the ways a simple fisherwoman could talk her way past suspicious eyes.

But each year the Empire tightened its grip. The patrols doubled. Informants appeared where none had been before. Caelin had more close calls than she liked to admit. The final straw came when a patrol boat nearly rammed her skiff while she ferried medicine to a Caerduin village. The near collision left her shaken, not from fear, but from the realization that luck would one day run out. She decided then that she preferred to choose her future before someone else chose it for her.

## Joining the Blue Marlin

Leaving the smuggler life did not break her connection to the sea. It only made her restless. She drifted for a time, taking small coastal jobs, repairing nets, and helping crews patch sails. Her reputation traveled faster than she did, and word eventually reached her of a strange new ship that needed a steady hand.

When she first saw the Blue Marlin she laughed. The outriggers seemed ridiculous. The narrow hull looked like it should snap in half. But when she stepped aboard the deck she felt a thrum beneath her boots, as if the ship was alive and waiting for someone who understood stubbornness.

Scarnax offered her the boatswain position after a single conversation. Caelin accepted before he finished the sentence.

## Personality and Temperament

Caelin is a woman in her early forties, not muscular and slightly overweight, but with a presence that fills the deck like a tide coming in. She carries herself with the certainty of someone who knows exactly how much space she deserves. When she speaks, the crew listens, partly because they respect her authority, partly because she has perfected a tone that suggests she will tolerate no nonsense.

Her humor is sharp, her patience thin, and her loyalty thick as rope. She does not raise her voice unless the situation truly demands it, but when she does the sails might as well reef themselves out of fear.

She dresses in a green tartan tunic, leather pants, and a dark grey cape that she claims is the only sensible garment ever made. She keeps her hair tied back with string, complains about knots, and fusses over the rigging the way a mother fusses over children.

Caelin keeping the ship working in a storm

## The Nickname “Mother”

The crew began calling her Mother only weeks after she joined. At first she dismissed it with an eye roll, then accepted it with a shrug. Secretly she treasures it. She watches over the sailors with a fierce protectiveness and a sharp tongue. She checks the ropes after storms, inspects boots for wear, and makes sure no one wastes water. She also scolds grown men for eating poorly and walking on deck without boots.

Under her watch the Blue Marlin feels less like a vessel and more like a home that refuses to be broken.

## Relations on the Ship

Caelin respects Scarnax because he treats the crew like people instead of replaceable hands.

Nasheem amuses her, though she often pretends otherwise.

Pelonias she trusts deeply, even if his silences sometimes stretch too long.

Ayesha she tolerates but finds confusing.

Galenor she threatens regularly, usually about fire hazards, but she respects his passion.

She likes Junia and keeps a protective eye on her.

The marines she manages with a mixture of authority and exasperation.

If Skarnulf is a father figure for Silvio, Caelin tries to be a mother figure, but, to her frustration, fails to earn his trust. Her personality simply radiates too much power for him.

## Why She Sails

Caelin sails because nothing on land feels right anymore. The sea is in her bones. She needs the smell of salt, the sting of wind, the sway of a deck under her feet. She joined the Blue Marlin because she wanted danger on her terms, not the Empire’s.

The ship gives her purpose. The crew gives her meaning. And the horizon gives her peace the land never could.

## Roleplaying Notes

Caelin speaks briskly, often cutting straight to the point. She uses practical language and has no patience for flowery words. She mutters under her breath when annoyed. She puts her hands on her hips when giving instructions. She cares far more than she admits.

She is the crew’s anchor, steady, grounded, and unwilling to let anyone drift too far into trouble.

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