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Author's Notes

# Flavor packages

Flavor packages

A flavor package is an optional layer you can apply to the game world to alter its tone, mood, or focus. It does not rewrite the core of Heroica, but shades it differently, like changing the light that falls across a familiar room. Each package can shift how stories feel, how players perceive the world, or what themes rise to the surface.

See it as the small spice packages which comes with cheap noodles. The noodles are the same, but the spice packages changes the experience.

They are not rules or canon, only inspiration. You can use them as written, combine them, or create your own. Their purpose is to help you find the version of Heroica that best suits your table, colder or warmer, grimmer or stranger, closer to myth or to despair.

Think of them as dials to turn, not walls to build. A flavor package lets you tune the world’s voice until it speaks in the tone you want.

Another possible uses, at least for some of the packages which are events which change the world, rather than an ongoing state, is to put a twist on the world when one campaign ends, and the party needs new challenges.

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