Author's Notes
Ogres
I'm really happy with how the ogres came out. I don't want monsters, I want a people, but I still wanted them to have the capacity to become a monster.
My solution was that they wear their heart on their sleeve. If they are friendly, they are very friendly, if they are angry, they are very angry, if they are embarrassed, they are very embarrassed, and it shows. They don't do subterfuge or social facades. They are who they appear to be, and they appear to be who they are.
To further push their mindset, I added their tendency to go for simple solutions. If something is in the way, they move it. If they want to talk to someone, they talk to them. And so on.
One twist I really like was invented by the AI, the tradition of appointing a keeper.
I also love the flavor story about the ogre in love. It really shows their mentality. For that, I'll have to give credit to Johan Rising, who once wrote a story about a woodcutter, a strong forest man who didn't like the thin town girls, who spots a troll woman bathing and falls in love. That story directly inspired this. To be honest, much of my thinking in roleplaying games, both rules and worlds, is inspired by discussions with him. He was an icon in the Swedish roleplaying scene.