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Author's Notes

Ssaret

When I made the decision to have no heavy, late medieval style armor in the game, I already had a vision of the exception: Heavily armored lizard knights, with tough scales, and a strict code of honor. The ultimate tank on the battlefield.

From there, I went with the gender based society, with males fighting and females holding power, but with the added twist of males choosing who to follow, and leaving if they are found to lack honor. I liked the concept that service was earned by the one in power, not by the one serving, and that it could be withdrawn at any time.

As for religion, I had the idea of god-kings for a long time, but had no good place to put it. It did seem to be a good fit for the honor bound knights of Ssaret, so I matched them, and I think it works beautifully.

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